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Форум » Игры » Вопросы по игре counter strike source и общение » скрипт в помощь
скрипт в помощь

Дата: Среда, 16.11.2011, 18:58 | Сообщение # 1

stalker102







         Сообщений: 525
         Репутация: 31
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Для начала о том как и куда это всё вставлять.

Заходим в папку где установленна игра и далее: Steam/SteamApps/имя пользователя/counter-strike source/cstrike/cfg
Там находим autoexec.cfg если нету, то создаём.

Далее есть два варианта, просто закинуть скрипт в autoexec.cfg, он загружается автоматически при каждом старте игры. Либо сделать дополнтьельный конфиг(текстовый файл с расширением cfg) с произвольным названием и в autoexec.cfg дать на него ссылку следующим образом exec "ИМЯ ФАЙЛА"
пример:
Скрипт у меня записан в файле grena.cfg
Теперь для его запуска я прописываю в autoexec.cfg
exec "grena"

Так же можно запустить скрипт с консоли, для этого надо написать в консоле: exec grena



Прикрепления: 9506960.jpg(104Kb)





Сообщение отредактировал stalker102 - Среда, 16.11.2011, 19:03
 

Дата: Среда, 16.11.2011, 19:14 | Сообщение # 2

stalker102







         Сообщений: 525
         Репутация: 31
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Учимся прыгать 1

Скрипт от AquaBarbus

Переписал один скрипт... позволяет высоко подпрыгивать, - автоматически поджимает ноги в прыжке. С этим скриптом можно без проблем подпрыгнуть на ящики и т.д. с первого раза

alias "+duck_jump" "+jump; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; +duck; spec_mode"
alias "-duck_jump" "-jump; -duck"
bind "SPACE" "+duck_jump"

Добавлено (16.11.2011, 19:05)
---------------------------------------------
Учимся прыгать 2

Скрипт от Kugelfaenger

alias "+duck_jump" "+jump; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; +duck; spec_mode"
alias "-duck_jump" "-jump; -duck"
bind "SPACE" "+duck_jump"

Добавлено (16.11.2011, 19:06)
---------------------------------------------
Менем цвет прицела одной кнопкой
цитирую Kugelfaenger

// Manual change of Crosshaircolor
alias "ch1" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 0; cl_crosshaircolor_g 0; cl_crosshaircolor_r 0; cl_crosshairscale 2; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch2" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 0; cl_crosshaircolor_g 0; cl_crosshaircolor_r 255; cl_crosshairscale 2; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch3" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 0; cl_crosshaircolor_g 255; cl_crosshaircolor_r 0; cl_crosshairscale 2; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch4" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 0; cl_crosshaircolor_g 255; cl_crosshaircolor_r 255; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch5" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 255; cl_crosshaircolor_g 0; cl_crosshaircolor_r 0; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch6" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 255; cl_crosshaircolor_g 0; cl_crosshaircolor_r 255; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch7" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 255; cl_crosshaircolor_g 255; cl_crosshaircolor_r 0; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch8" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 255; cl_crosshaircolor_g 255; cl_crosshaircolor_r 255; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch9" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 130; cl_crosshaircolor_g 120; cl_crosshaircolor_r 90; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch10" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 150; cl_crosshaircolor_g 70; cl_crosshaircolor_r 160; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch11" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 128; cl_crosshaircolor_g 0; cl_crosshaircolor_r 255; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"
alias "ch12" "cl_crosshairalpha 1600; cl_crosshaircolor 5; cl_crosshaircolor_b 0; cl_crosshaircolor_g 128; cl_crosshaircolor_r 255; cl_crosshairscale 1200; cl_crosshairsize 5; cl_crosshairthickness 1; cl_crosshairusealpha 1"

alias "chc" "chc_1"
alias "chc_1" "ch1; alias chc chc_2"
alias "chc_2" "ch2; alias chc chc_3"
alias "chc_3" "ch3; alias chc chc_4"
alias "chc_4" "ch4; alias chc chc_5"
alias "chc_5" "ch5; alias chc chc_6"
alias "chc_6" "ch6; alias chc chc_7"
alias "chc_7" "ch7; alias chc chc_8"
alias "chc_8" "ch8; alias chc chc_9"
alias "chc_9" "ch9; alias chc chc_10"
alias "chc_10" "ch10; alias chc chc_11"
alias "chc_11" "ch11; alias chc chc_12"
alias "chc_12" "ch12; alias chc chc_1"

просто в autoexec.cfg закинуть

и забиндоватъ на любую кнопку - у меня на "Е"
(bind "E" "+use; chc")

Добавлено (16.11.2011, 19:07)
---------------------------------------------
Скрипт для быстрой закупки.

alias "nade" "buy hegren"
alias "smoke" "buy smokegrenade"
alias "flash" "buy flash"
alias "vesthelm" "buy vesthelm"
alias "defu" "buy defuser"
alias "m4" "buy m4a1"
alias "ak" "buy ak47"
alias "famas" "buy famas"
alias "galil" "buy galil"
alias "usp" "buy usp"
alias "deag" "buy deagle"
alias "awp" "buy awp"
alias "mp5" "buy mp5navy"
alias "scout" "buy scout"

bind "kp_ins" "nade"
bind "kp_end" "deag"
bind "kp_downarrow" "vesthelm"
bind "kp_rightarrow" "famas;galil"
bind "kp_leftarrow" "m4;ak"
bind "kp_5" "awp"
bind "kp_pgdn" "mp5"
bind "kp_home" "defu"
bind "kp_uparrow" "scout"
bind "kp_pgup" "buy awp"
bind "kp_enter" "flash;nade;flash;smoke;defu;vesthelm"
bind "kp_del" "defu;flash;smoke"

Добавлено (16.11.2011, 19:08)
---------------------------------------------
Взять гранату, флэшку

КНОПКА заменить на клавишу на которую хотите забиндать.

bind "КНОПКА" "grenka"
bind "КНОПКА" "flashka"
alias "grenka" "use weapon_hegrenade"
alias "flashka" "use weapon_flashbang"

Добавлено (16.11.2011, 19:08)
---------------------------------------------
Бросить гранату, флэшку

alias "wa2" "wait; wait"
alias "wa6" "wa2; wa2; wa2"
alias "wa8" "wa6; wa2"

alias "+flash" "use weapon_flashbang; wa6; +attack"
alias "-flash" "-attack"

alias "+hegren" "use weapon_hegrenade; wa6; +attack"
alias "-hegren" "-attack"

alias "+smoke" "use weapon_smokegrenade; wa6; +attack"
alias "-smoke" "-attack"

bind "TASTE" "+flash"
bind "TASTE" "+hegren"
bind "TASTE" "+smoke"

Добавлено (16.11.2011, 19:09)
---------------------------------------------
Переключение на пистолет после выстрела
Ну это для особо ленивых))
по умолчанию включается и выключается кнопкой t

alias fast_sniper fs_on
alias +awpshot "+attack; spec_next"
alias -awpshot "-attack; use weapon_deagle; slot2"
alias fs_on "bind mouse1 +awpshot; alias fast_sniper fs_off; echo Fast Sniper ON"
alias fs_off "bind mouse1 +attack; alias fast_sniper fs_on; echo Fast Sniper OFF"
bind "t" "fast_sniper"

Добавлено (16.11.2011, 19:10)
---------------------------------------------
Изменение яркости
Что бы увидеть врага в тёмном углу достаточно изменить яркость на очень светлую но постоянно играть с такой яркостью не комфортно.
Поэтому биндим два уровня яркости.

bind "PGDN" "mat_monitorgamma 1.6"
bind "PGUP" "mat_monitorgamma 2.3"
# max 2.6

Добавлено (16.11.2011, 19:11)
---------------------------------------------
Не качаем музыку, спреи

здесь даны три команды
all - качаем всё
nosounds - не качаем звуки, музыку
none - не качаем ничего, в том числе и карты.

cl_downloadfilter "nosounds"
cl_downloadfilter "none"
cl_downloadfilter "all"

Добавлено (16.11.2011, 19:11)
---------------------------------------------
скрипт для записи демок

F7 начинает запись F8 заканчивает F6 показывает консоль с статусом игроков
за один раз можно записать 26 демок, потом нужно перезапустить игру и демки будут перезаписываться.

#record demo
bind "F6" "showconsole;status"
bind "F7" "recorda"
alias recorda "record demoa;bind f7 recordb"
alias recordb "record demob;bind f7 recordc"
alias recordc "record democ;bind f7 recordd"
alias recordd "record demod;bind f7 recorde"
alias recorde "record demoe;bind f7 recordf"
alias recordf "record demof;bind f7 recordg"
alias recordg "record demog;bind f7 recordh"
alias recordh "record demoh;bind f7 recordi"
alias recordi "record demoi;bind f7 recordj"
alias recordj "record demoj;bind f7 recordk"
alias recordk "record demok;bind f7 recordl"
alias recordl "record demol;bind f7 recordm"
alias recordm "record demom;bind f7 recordn"
alias recordn "record demon;bind f7 recordo"
alias recordo "record demoo;bind f7 recordp"
alias recordp "record demop;bind f7 recordq"
alias recordq "record demoq;bind f7 recordr"
alias recordr "record demor;bind f7 records"
alias records "record demos;bind f7 recordt"
alias recordt "record demot;bind f7 recordu"
alias recordu "record demou;bind f7 recordv"
alias recordv "record demov;bind f7 recordw"
alias recordw "record demow;bind f7 recordx"
alias recordx "record demox;bind f7 recordy"
alias recordy "record demoy;bind f7 recordz"
alias recordz "record demo z;bind f7 recordend"
alias recordend "bind f7 stop;startaviend1;startaviend2;startaviend3"
alias startaviend1 "showconsole;echo Recording limit exceeded. Restart the game/re-execute the movie config to record again.
alias startaviend2 "echo Be careful not to overwrite previous recordings."
alias startaviend3 "echo Find your demo files in C:\Program Files\Steam\SteamApps\username\counter-strike source\cstrike"

bind "F8" "stop"

Добавлено (16.11.2011, 19:12)
---------------------------------------------
Для включение ходьбы не надо удерживать кнопку
НАжимаем кнопку включается ходьба нажимаем ещё раз, выключается. Так же при начале стрельбы ходьба автоматически выключается.
У меня по умолчанию висит на Шифте. Кто хочет изменить, замените SHIFT на нужную кнопку.

unbind "SHIFT"

alias "w_speed" "w_on"
alias "w_on" "+speed; alias w_speed w_off"
alias "w_off" "-speed; alias w_speed w_on"

bind "SHIFT" "w_speed"
bind "Mouse1" "+attack; w_off"

Добавлено (16.11.2011, 19:13)
---------------------------------------------
Приседаем при разминировании бомбы
С этим скриптом автоматически приседаем при разминировании и говорим "Cover Me!"
Кнопку нужно всё время держать нажатой.

alias "+bombe" "+use; +duck; use weapon_c4; coverme; wa4; +attack"
alias "-bombe" "-duck; -attack; -use"

bind "КНОПКА" "+bombe"

Добавлено (16.11.2011, 19:13)
---------------------------------------------
Для активации войса не надо удерживать кнопку
недавно говорили с Феликсом на эту тему. Вот скрипт.
По умолчанию висит на КАПСЕ Кто хочет изменть кнопку, поменяйте CAPSLOCK на ту что хотите.

unbind "CAPSLOCK"
alias "w_voice" "voice_on"
alias "voice_on" "+voicerecord; alias w_voice voice_off"
alias "voice_off" "-voicerecord; alias w_voice voice_on"

bind "CAPSLOCK" "w_voice"

Добавлено (16.11.2011, 19:13)
---------------------------------------------
скрипт для изменения значения lerp

alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"
alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"
alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001"
alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"
alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"
alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"

bind "INS" "lerpa+"
bind "DEL" "lerpa-"
bind "HOME" "lerpb+"
bind "END" "lerpb-"
bind "PGUP" "lerpc+"
bind "PGDN" "lerpc-"

Добавлено (16.11.2011, 19:14)
---------------------------------------------
Все доступные консольные команды

alinfo : cmd : :
r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha : 0 : , "cl" :
r_rainalphapow : 0 : , "cl" :
r_raindensity : 0 : , "cl" :
r_RainHack : 0 : , "cl" :
r_rainlength : 0 : , "cl" :
r_RainProfile : 0 : , "cl" : Enable/disable rain profiling.
r_RainRadius : 1500 : , "cl" :
r_RainSideVel : 130 : , "cl" : How much sideways velocity rain gets.
r_RainSimulate : 1 : , "cl" : Enable/disable rain simulation.
r_rainspeed : 600 : , "cl" :
r_RainSplashPercentage : 20 : , "cl" :
r_rainwidth : 0 : , "cl" :
r_renderoverlayfragment : 1 : :
r_rootlod : 0 : : Root LOD
r_ropebatch : 1 : , "cl" :
r_ropetranslucent : 1 : , "cl" :
r_screenfademaxsize : 0 : , "cheat", "matsys" :
r_screenfademinsize : 0 : , "cheat", "matsys" :
r_screenoverlay : cmd : :
r_sequence_debug : 0 : , "cl" :
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowids : 0 : , "cheat" :
r_shadowmaxrendered : 32 : , "cl" :
r_shadowrendertotexture : 1 : :
r_shadows : 1 : :
r_shadowwireframe : 0 : , "cheat" :
r_showenvcubemap : 0 : , "cheat" :
r_ShowViewerArea : 0 : :
r_skin : 0 : :
r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
r_snapportal : -1 : :
r_SnowEnable : 1 : , "cl" : Snow Enable
r_SnowFallSpeed : 2 : , "cl" : Snow fall speed scale.
r_SnowInsideRadius : 256 : , "cl" : Snow.
r_SnowOutsideRadius : 2048 : , "cl" : Snow.
r_SnowParticles : 500 : , "cl" : Snow.
r_SnowPosScale : 1 : , "cl" : Snow.
r_SnowSpeedScale : 1 : , "cl" : Snow.
r_SnowWindScale : 0 : , "cl" : Snow.
r_spray_lifetime : 2 : : Number of rounds player sprays are visible
r_sse : cmd : :
r_sse2 : cmd : :
r_staticpropinfo : 0 : :
r_teeth : 1 : :
r_TransitionSensitivity : 6 : , "cl" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture : 1 : , "cl" :
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_vehicleDrawDebug : 0 : , "sv", "cheat" :
r_VehicleViewClamp : 1 : , "cheat", "cl" :
r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , "cheat" :
r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
r_visualizeproplightcaching : 0 : , "cl" :
r_visualizetraces : 0 : , "cheat" :
r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
r_waterforceexpensive : 1 : :
r_waterforcereflectentities : 1 : :
r_worldlightmin : 0 : :
r_worldlights : 2 : : number of world lights to use per vertex
radio1 : cmd : : Opens a radio menu
radio2 : cmd : : Opens a radio menu
radio3 : cmd : : Opens a radio menu
rate : 12000 : , "user" : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : : remote console password.
rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
+reload : cmd : :
-reload : cmd : :
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
retry : cmd : : Retry connection to last server.
revert : cmd : : Revert convars to their default values.
+right : cmd : :
-right : cmd : :
room_type : 0 : , "demo" :
rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide : 1 : , "cl" : Collide rope with the world
rope_drawlines : 0 : , "cl" :
rope_shake : 0 : , "cl" :
rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 1 : , "cl" :
rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv : 2 : , "cl" : Rope subdivision amount
rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
save : cmd : : Saves current game.
save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn : 1 : , "sv" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
+score : cmd : :
-score : cmd : :
scr_centertime : 2 : , "cl" :
screenshot : cmd : : Take a screenshot.
sensitivity : 1 : , "a", "cl" : Mouse sensitivity.
servercfgfile : 0 : , "sv" :
set_screen_effect_param : cmd : : Set a parameter for one of the screen space effects.
setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats).
setinfo : cmd : : Addes a new user info value
setmaster : cmd : :
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
-showbudget : cmd : :
+showbudget : cmd : :
-showbudget_texture : cmd : :
+showbudget_texture : cmd : :
showbudget_texture : 0 : : Enable the texture budget panel.
-showbudget_texture_global : cmd : :
+showbudget_texture_global : cmd : :
showconsole : cmd : : Show the console.
showhitlocation : 0 : , "sv" :
showinfo : cmd : : Shows a info panel: <message> [<command>] <br /> showpanel : cmd : : Shows a viewport panel <name> <br /> showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame <br /> +showscores : cmd : : <br /> -showscores : cmd : : <br /> showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes <br /> showtriggers_toggle : cmd : : Toggle show triggers <br /> -showvprof : cmd : : <br /> +showvprof : cmd : : <br /> singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) <br /> sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. <br /> sk_npc_arm : 1 : , "sv" : <br /> sk_npc_chest : 1 : , "sv" : <br /> sk_npc_head : 2 : , "sv" : <br /> sk_npc_leg : 1 : , "sv" : <br /> sk_npc_stomach : 1 : , "sv" : <br /> sk_player_arm : 1 : , "sv" : <br /> sk_player_chest : 1 : , "sv" : <br /> sk_player_head : 2 : , "sv" : <br /> sk_player_leg : 1 : , "sv" : <br /> sk_player_stomach : 1 : , "sv" : <br /> skill : 1 : , "a" : Game skill level (1-3). <br /> slist : cmd : : List servers on your LAN. <br /> slot0 : cmd : : <br /> slot1 : cmd : : <br /> slot10 : cmd : : <br /> slot2 : cmd : : <br /> slot3 : cmd : : <br /> slot4 : cmd : : <br /> slot5 : cmd : : <br /> slot6 : cmd : : <br /> slot7 : cmd : : <br /> slot8 : cmd : : <br /> slot9 : cmd : : <br /> smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. <br /> snapto : cmd : : <br /> snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives). <br /> snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. <br /> snd_digital_surround : 0 : , "a" : <br /> snd_disable_mixer_duck : 0 : : <br /> snd_duckerattacktime : 0 : , "a" : <br /> snd_duckerreleasetime : 2 : , "a" : <br /> snd_duckerthreshold : 0 : , "a" : <br /> snd_ducktovolume : 0 : , "a" : <br /> snd_flushasync : cmd : : Flush all unlocked async .wav data <br /> snd_foliage_db_loss : 4 : : <br /> snd_gain : 1 : : <br /> snd_gain_max : 1 : : <br /> snd_gain_min : 0 : : <br /> snd_memasync : cmd : : Show async memory stats <br /> snd_mixahead : 0 : , "a" : <br /> snd_musicvolume : 1 : , "a" : Music volume <br /> snd_noextraupdate : 0 : : <br /> snd_obscured_gain_dB : -2 : , "cheat" : <br /> snd_pitchquality : 1 : , "a" : <br /> snd_profile : 0 : , "demo" : <br /> snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists <br /> snd_refdb : 60 : : <br /> snd_refdist : 36 : : <br /> snd_restart : cmd : : Restart sound system. <br /> snd_show : 0 : , "cheat" : Show sounds info <br /> snd_showclassname : 0 : : <br /> snd_showmixer : 0 : : <br /> snd_showstart : 0 : , "cheat" : <br /> snd_soundmixer : 0 : : <br /> snd_surround_speakers : 5 : : <br /> snd_visualize : 0 : , "cheat" : Show sounds location in world <br /> snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. <br /> snd_vox_globaltimeout : 300 : : <br /> snd_vox_sectimetout : 300 : : <br /> snd_vox_seqtimetout : 300 : : <br /> snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level <br /> sndplaydelay : cmd : : <br /> soundfade : cmd : : Fade client volume. <br /> soundinfo : cmd : : Describe the current sound device. <br /> soundlist : cmd : : List all known sounds. <br /> soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. <br /> soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar <br /> soundscape_fadetime : 3 : , "cl" : Time to crossfade sound effects between soundscapes <br /> soundscape_flush : cmd : : Flushes the server & client side soundscapes <br /> speak : cmd : : Play a constructed sentence. <br /> spec_help : cmd : : Show spectator help screen <br /> spec_menu : cmd : : Activates spectator menu <br /> spec_mode : cmd : : Set spectator mode <br /> spec_next : cmd : : Spectate next player <br /> spec_player : cmd : : Spectate player by name <br /> spec_pos : cmd : : dump position and angles to the console <br /> spec_prev : cmd : : Spectate previous player <br /> spec_scoreboard : 0 : , "a", "cl" : <br /> spec_track : 0 : , "cl" : Tracks an entity in spec mode <br /> +speed : cmd : : <br /> -speed : cmd : : <br /> spike : cmd : : generates a fake spike <br /> startdemos : cmd : : Play demos in demo sequence. <br /> startmovie : cmd : : Start recording movie frames. <br /> startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer <br /> stats : cmd : : Prints server performance variables <br /> status : cmd : : Display map and connection status. <br /> step_spline : 0 : , "sv" : <br /> stop : cmd : : Finish recording demo. <br /> stopdemo : cmd : : Stop playing back a demo. <br /> stopsound : cmd : : <br /> stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds <br /> +strafe : cmd : : <br /> -strafe : cmd : : <br /> stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. <br /> suitvolume : 0 : , "a", "sv" : <br /> surfaceprop : cmd : : Reports the surface properties at the cursor <br /> sv_accelerate : 10 : , "sv", "nf", "rep" : <br /> sv_airaccelerate : 10 : , "sv", "nf", "rep" : <br /> sv_allowdownload : 1 : : Allow clients to download files <br /> sv_allowupload : 1 : : Allow clients to upload customizations files <br /> sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions <br /> sv_alternateticks : 0 : , "matsys" : <br /> sv_autosave : 1 : : Set to 1 to allow autosaves. <br /> sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion <br /> sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects. <br /> sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. <br /> sv_cheats : 0 : , "nf", "rep" : Allow cheats on server <br /> sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files <br /> sv_contact : 0 : : Contact email for server sysop <br /> sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success <br /> sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. <br /> sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np <br /> sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) <br /> sv_deltatime : 0 : : Enable profiling of CalcDelta calls <br /> sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files <br /> sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) <br /> sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries <br /> sv_filterban : 1 : : Set packet filtering by IP mode <br /> sv_findsoundname : cmd : : Find sound names which reference the specified wave files. <br /> sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players <br /> sv_forcepreload : 0 : , "a" : Force server side preloading. <br /> sv_friction : 4 : , "sv", "nf", "rep" : World friction. <br /> sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. <br /> sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead. <br /> sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation <br /> sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) <br /> sv_log_onefile : 0 : , "a" : Log server information to only one file. <br /> sv_logbans : 0 : , "a" : Log server bans in the server logs. <br /> sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) <br /> sv_logdownloadlist : 1 : : <br /> sv_logecho : 1 : , "a" : Echo log information to the console. <br /> sv_logfile : 1 : , "a" : Log server information in the log file. <br /> sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. <br /> sv_massreport : 0 : , "sv" : <br /> sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. <br /> sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere. <br /> sv_max_queries_window : 30 : : Window over which to average queries per second averages. <br /> sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. <br /> sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited <br /> sv_maxreplay : 0 : : Maximum replay time in seconds <br /> sv_maxspeed : 320 : , "sv", "nf", "rep" : <br /> sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds <br /> sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow <br /> sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. <br /> sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited <br /> sv_minupdaterate : 10 : : Minimum updates per second that the server will allow <br /> sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance <br /> sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : <br /> sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). <br /> sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : <br /> sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. <br /> sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games <br /> sv_pausable : 0 : , "nf" : Is the server pausable. <br /> sv_precacheinfo : cmd : : Show precache info. <br /> sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) <br /> sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects <br /> sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. <br /> sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). <br /> sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. <br /> sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects. <br /> sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects. <br /> sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). <br /> sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). <br /> sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication <br /> sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned <br /> sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned <br /> sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications <br /> sv_region : -1 : : The region of the world to report this server in. <br /> sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle <br /> sv_rollspeed : 200 : , "sv", "nf", "rep" : <br /> sv_runcmds : 1 : , "sv" : <br /> sv_sendtables : 0 : : Force full sendtable sending path. <br /> sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none). <br /> sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. <br /> sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). <br /> sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) <br /> sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) <br /> sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. <br /> sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires. <br /> sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture <br /> sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. <br /> sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) <br /> sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to <br /> sv_soundscape_printdebuginfo : cmd : : print soundscapes <br /> sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : <br /> sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : <br /> sv_specspeed : 3 : , "a", "sv", "nf", "rep" : <br /> sv_stats : 1 : : Collect CPU usage stats <br /> sv_stepsize : 18 : , "sv", "nf", "rep" : <br /> sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. <br /> sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. <br /> sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs <br /> sv_suppress_viewpunch : 0 : , "sv", "rep" : <br /> sv_teststepsimulation : 1 : , "sv" : <br /> sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. <br /> sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped <br /> sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics <br /> sv_unlag : 1 : , "sv" : Enables player lag compensation <br /> sv_unlag_debug : 0 : , "sv" : <br /> sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck <br /> sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. <br /> sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients <br /> sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. <br /> sv_voiceenable : 1 : , "a", "nf" : <br /> sv_wateraccelerate : 10 : , "sv", "nf", "rep" : <br /> sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane. <br /> sv_waterfriction : 1 : , "sv", "nf", "rep" : <br /> template_debug : 0 : , "sv" : <br /> Test_CreateEntity : cmd : : <br /> test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau <br /> Test_EHandle : cmd : : <br /> test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. <br /> Test_InitRandomEntitySpawner : cmd : : <br /> Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally. <br /> Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. <br /> Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. <br /> test_nav_opt : 1 : , "sv" : <br /> Test_ProxyToggle_EnableProxy : cmd : : <br /> Test_ProxyToggle_EnsureValue : cmd : : <br /> Test_ProxyToggle_SetValue : cmd : : <br /> Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta <br /> Test_RandomizeInPVS : cmd : : <br /> Test_RandomPlayerPosition : cmd : : <br /> Test_RemoveAllRandomEntities : cmd : : <br /> Test_RunFrame : cmd : : <br /> Test_SendKey : cmd : : <br /> Test_SpawnRandomEntities : cmd : : <br /> Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. <br /> Test_StartScript : cmd : : Start a test script running.. <br /> Test_Wait : cmd : : <br /> Test_WaitForCheckPoint : cmd : : <br /> testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> <br /> testscript_debug : 0 : : Debug test scripts. <br /> texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is <br /> texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 <br /> texture_budget_panel_global : 0 : : Show global times in the texture budget panel. <br /> texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel <br /> texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel <br /> texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel <br /> texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel <br /> think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded. <br /> thirdperson : cmd : : Switch to thirdperson camera. <br /> timedemo : cmd : : Play a demo and report performance info. <br /> timedemoquit : cmd : : Play a demo, report performance info, and then exit <br /> timeleft : cmd : : prints the time remaining in the match <br /> timerefresh : cmd : : Profile the renderer. <br /> toggleconsole : cmd : : Show/hide the console. <br /> togglescores : cmd : : Toggles score panel <br /> trace_report : 0 : , "sv" : <br /> tracer_extra : 1 : , "cl" : <br /> tv_autorecord : 0 : : Automatically records all games as SourceTV demos. <br /> tv_chattimelimit : 3 : : Limits spectators to chat only every n seconds <br /> tv_clients : cmd : : Shows list of connected SourceTV clients. <br /> tv_debug : 0 : : SourceTV debug info. <br /> tv_delay : 10 : , "sv" : SrcTV broadcast delay in seconds <br /> tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete <br /> tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always <br /> tv_enable : 0 : : Activates SourceTV on server. <br /> tv_maxclients : 128 : : Maximum client number on SourceTVserver. <br /> tv_maxrate : 5000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited <br /> tv_name : 0 : : SourceTV host name <br /> tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators <br /> tv_overrideroot : 0 : : Overrides the SourceTV master root address. <br /> tv_password : 0 : , "nf", "prot" : SourceTV password for all clients <br /> tv_port : 27020 : : Host SourceTV port <br /> tv_record : cmd : : Starts SourceTV demo recording. <br /> tv_relay : cmd : : Connect to SourceTV server and relay broadcast. <br /> tv_relaypassword : 0 : , "nf", "prot" : SourceTV password for relay proxies <br /> tv_retry : cmd : : Reconnects the SourceTV relay proxy. <br /> tv_snapshotrate : 16 : : Ticks broadcasted per second <br /> tv_status : cmd : : Show SourceTV server status. <br /> tv_stop : cmd : : Stops the SourceTV broadcast. <br /> tv_stoprecord : cmd : : Stops SourceTV demo recording. <br /> unbind : cmd : : Unbind a key. <br /> unbindall : cmd : : Unbind all keys. <br /> unpause : cmd : : Unpause the game. <br /> +use : cmd : : <br /> -use : cmd : : <br /> use : cmd : : Use a particular weapon Arguments: <weapon_name> <br /> user : cmd : : Show user data. <br /> users : cmd : : Show user info for players on server. <br /> v_centermove : 0 : , "cl" : <br /> v_centerspeed : 500 : , "cl" : <br /> vcollide_wireframe : 0 : , "cheat" : <br /> vcollide_wireframe_axes : 0 : : <br /> vcr_verbose : 0 : : Write extra information into .vcr file. <br /> version : cmd : : Print version info string. <br /> vgui_drawfocus : 0 : : Report which panel is under the mouse. <br /> -vgui_drawtree : cmd : : <br /> +vgui_drawtree : cmd : : <br /> vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. <br /> vgui_drawtree_bounds : 0 : : Show panel bounds. <br /> vgui_drawtree_clear : cmd : : <br /> vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. <br /> vgui_drawtree_hidden : 0 : : Draw the hidden panels. <br /> vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view. <br /> vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view. <br /> vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. <br /> vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order. <br /> vgui_drawtree_visible : 1 : : Draw the visible panels. <br /> vgui_togglepanel : cmd : : show/hide vgui panel by name. <br /> viewanim_addkeyframe : cmd : : <br /> viewanim_create : cmd : : <br /> viewanim_load : cmd : : load animation from file <br /> viewanim_reset : cmd : : reset view angles! <br /> viewanim_save : cmd : : Save current animation to file <br /> viewanim_test : cmd : : test view animation <br /> viewmodel_fov : 54 : , "cheat", "cl" : <br /> violence_ablood : 1 : : Draw alien blood <br /> violence_agibs : 1 : : Show alien gib entities <br /> violence_hblood : 1 : : Draw human blood <br /> violence_hgibs : 1 : : Show human gib entities <br /> voice_avggain : 0 : : <br /> voice_clientdebug : 0 : , "cl" : <br /> voice_dsound : 0 : : <br /> voice_enable : 1 : , "a" : <br /> voice_fadeouttime : 0 : : <br /> voice_forcemicrecord : 1 : , "a" : <br /> voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. <br /> voice_loopback : 0 : , "user" : <br /> voice_maxgain : 10 : : <br /> voice_modenable : 1 : , "a", "cl" : Enable/disable voice in this mod. <br /> voice_overdrive : 2 : : <br /> voice_overdrivefadetime : 0 : : <br /> voice_profile : 0 : : <br /> voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' <br /> voice_scale : 1 : , "a" : <br /> voice_serverdebug : 0 : , "sv" : <br /> voice_showchannels : 0 : : <br /> voice_showincoming : 0 : : <br /> voice_steal : 2 : : <br /> -voicerecord : cmd : : <br /> +voicerecord : cmd : : <br /> volume : 1 : , "a" : Sound volume <br /> vox_reload : cmd : : Reload sentences.txt file <br /> voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>. <br /> voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. <br /> voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. <br /> voxeltree_view : cmd : : View entities in the voxel-tree. <br /> vprof : cmd : : Toggle VProf profiler <br /> vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging <br /> vprof_cachemiss : cmd : : Toggle VProf cache miss checking <br /> vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking <br /> vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking <br /> vprof_child : cmd : : <br /> vprof_collapse_all : cmd : : Collapse the whole vprof tree <br /> vprof_counters : 0 : : <br /> vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. <br /> vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled. <br /> vprof_expand_all : cmd : : Expand the whole vprof tree <br /> vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name <br /> vprof_generate_report : cmd : : Generate a report to the console. <br /> vprof_generate_report_AI : cmd : : Generate a report to the console. <br /> vprof_generate_report_AI_only : cmd : : Generate a report to the console. <br /> vprof_generate_report_hierarchy : cmd : : Generate a report to the console. <br /> vprof_generate_report_map_load : cmd : : Generate a report to the console. <br /> vprof_graph : 0 : : Draw the vprof graph. <br /> vprof_graphheight : 256 : , "a" : <br /> vprof_graphwidth : 512 : , "a" : <br /> vprof_nextsibling : cmd : : <br /> vprof_off : cmd : : Turn off VProf profiler <br /> vprof_on : cmd : : Turn on VProf profiler <br /> vprof_parent : cmd : : <br /> vprof_playback_average : cmd : : Average the next N frames. <br /> vprof_playback_start : cmd : : Start playing back a recorded .vprof file. <br /> vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. <br /> vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. <br /> vprof_playback_stop : cmd : : <br /> vprof_prevsibling : cmd : : <br /> vprof_record_start : cmd : : Start recording vprof data for playback later. <br /> vprof_record_stop : cmd : : <br /> vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) <br /> vprof_remote_stop : cmd : : Stop an existing remote VProf data request <br /> vprof_reset : cmd : : Reset the stats in VProf profiler <br /> vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler <br /> vprof_scope : 0 : : Set a specific scope to start showing vprof tree <br /> vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel <br /> vprof_verbose : 1 : , "a" : Set to one to show average and peak times <br /> vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) <br /> vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. <br /> vtune : cmd : : Controls VTune's sampling. <br /> wait : cmd : : Stop command parsing until next frame. <br /> +walk : cmd : : <br /> -walk : cmd : : <br /> wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play <br /> wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player <br /> wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes <br /> wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select <br /> wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). <br /> wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node <br /> wc_link_edit : cmd : : <br /> wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode <br /> weapon_showproficiency : 0 : , "sv" : <br /> writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. <br /> writeip : cmd : : Save the ban list to banned_ip.cfg. <br /> +zoom : cmd : : <br /> -zoom : cmd : : <br /> zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.</span></b> <br> <img ilo-full-src="/forumimages/spoler.jpg" style="" onclick="expandit(this)" title="Нажмите чтобы открыть список прикреплений к сообщению" src="/forumimages/spoler.jpg"> <span style="display: none;"> <br><br>Прикрепления: <span dir="ltr"><a class="entryAttach" title="36Kb" href="/_fr/54/8965913.rar" target="_blank">8965913.rar</a><span class="entryAttachSize" style="font-size:7pt;">(36Kb)</span></span> · <span dir="ltr"><a class="entryAttach" title="2Kb" href="/_fr/54/2507402.zip" target="_blank">2507402.zip</a><span class="entryAttachSize" style="font-size:7pt;">(2Kb)</span></span> <br> </span> <br><hr class="signatureHr" align="left" size="1" width="150"><span class="signatureView"><a class="link" href="http://hnbsk-portal.ru/" rel="nofollow" target="_blank"><img src="http://hnbsk-portal.ru/banners/banerrrrrrrrrrrrr.png" border="0" alt=""/></a> <br /> <a class="link" href="http://www.rotaban.ru/buy/site?hnbsk-portal.3dn.ru&a=buvyfa" rel="nofollow" target="_blank"><img src="http://hnbsk-portal.3dn.ru/banners/rotaban.jpg" border="0" alt=""/></a></span> </td></tr> <tr><td class="postBottom" align="center"> </td><td class="postBottom"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr><td><a href="/index/8-16350" target="_blank"><img alt="" style="margin:0;padding:0;border:0;" src="/knopki/p_profile.gif" title="Профиль пользователя" /></a> <a href="javascript://" rel="nofollow" onclick="window.top.location.href='mai'+'lto:'+'rus'+'lanmb'+'d@mail.ru';return false;"><img alt="" style="margin:0;padding:0;border:0;" src="/knopki/p_email.gif" title="E-mail адрес" /></a> <img alt="" style="cursor:pointer;margin:0;padding:0;border:0;" src="/knopki/p_www.gif" title="Домашняя страница" onclick="window.open('http://hnbsk-portal.ru/')" /> <img alt="" style="cursor:pointer;margin:0;padding:0;border:0;" src="/knopki/p_icq.gif" title="ICQ: 426290521" onclick="prompt('ICQ number','426290521');" /></td><td style="padding-right: 15px;" align="right"> </td><td align="right" nowrap="nowrap" width="2%"><a class="goOnTop" href="javascript:scroll(0,0);"><img alt="" style="margin:0;padding:0;border:0;" src="/knopki/p_up.gif" title="Вверх" /></a></td></tr> </tbody></table></td></tr></tbody></table></td></tr></table></div></div><div class="gDivBottomLeft"></div><div class="gDivBottomCenter"></div><div class="gDivBottomRight"></div> <table class="ThrBotTbl" border="0" width="100%" cellspacing="0" cellpadding="0"> <tr class="ThrBotRow1"><td colspan="2" class="bottomPathBar ThrBotCl11" style="padding-top:2px;"><table class="ThrForumBarTbl" border="0" width="100%" cellspacing="0" cellpadding="0"><tr class="ThrForumBarRow1"><td class="forumNamesBar ThrForumBarCl11" style="padding-top:3px;padding-bottom:5px;"><a class="forumBar" href="/forum/">Форум</a> » <a class="forumBar" href="/forum/100">Игры</a> » <a class="forumBar" href="/forum/17">Вопросы по игре counter strike source и общение</a> » <a class="forumBarA" href="/forum/17-5436-1">скрипт в помощь</a></td><td class="ThrForumBarCl12" width="218px"><script> function check_search(s){ if($(s).find('input[type="text"]').val().length< 3){ _uWnd.alert('Вы ввели слишком короткий поисковой запрос.','',{w:230,h:80,tm:3000}) return; 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